Ramp2024 Reviews Part XIV
Here's Ramp2024 and here's an index of all the reviews so far..

Raining Blood by Dano
What an exceptional use of space, opening and unfolding a relatively small area as you cross and recross it in new and exciting ways. The cramped central space becomes a real challenge. 4.5/5
Potential Prototype One by Aaron Russell Bowtell
Boy, I sure don't like platforming in Doom! DNF
Rampage by DiamondCentipede
I actually loved the first two rooms - getting back into the first room so you can do the infighting sprint again feels really great. The one thing I would suggest is making the upgrades that pop up a little more predictable so people could be more strategic in how they handle them. As for the last room, I think the final floating demons are a little too much. With a BFG and so much ammo it really isn't an issue of skill, but of RNG. I did love fighting my way through to hit the button though. Finally, it isn't really clear where to go in that final room. The "descending platform" doesn't seem to actually be descending. I don't love slaughter maps; though this map has more going on than a simple slaughter map, it's still going in that direction. Nevertheless the many good ideas and extremely polished presentation made me really enjoy this. 4/5
Reactor Roundabout by spazzylemons
I cackled because just as I got to the ending I was thinking "the interactivity in this level is crazy, I feel like I just finished a Duke Nukem level" and then there it was. The only thing I had a hard time with was finding the double door in the final part of the reactor. I found the map secret when I was looking for it though so maybe that's not too bad. 5/5.
Recondite (includes archvile mega jump) by Eviternatus098
Thanks for telling me. DNR
Rooftop Redemption by Chookum
The opening is just too rough; weirdly, the difficulty drops off significantly when you have a cyberdemon around to manipulate. I loved the hectic rush to the last button. You can really get a lot of complex infighting going and that's cool. I also wish it was a little larger, so I could make better decisions for how to engage. 4 stars.
Run For It by Spaztacus
A real tough challenge in in some real tight quarters. I'm not sure that it all completely hangs together since a lot of these seem to be controlled by RNG but boy did I absolutely love the final showdown. 4 stars.
Schmup It Up by Neil Forshaw
A creditable attempt, but either something wasn't working or I did not understand the mechanics. No matter how much I fired the first gun it didn't seem to do anything to the others. 2 stars.
Ruined Jungle Cave by lavalobster93
I must be some kind of dumb Dora because I couldn't get back to the main hallway after finding the yellow key. Nothing I did made the wall come down. Too bad because I was loving it (other than the hidden monsters behind non-transparent walls.) DNF.
Sole Survivor by Psikut
A cool idea but I think a key element that make RPG mechanics work is exploration and this is just a little too cramped to feel that way. Also there's no way a machine gunner should only give me as much XP as a pistol zombie, cmon! 3 stars.
Shadowdoom Keep by Makrostheblade
An interesting style that reminded me quite a bit of 1980s era D&D modules, where sometimes there would be an awkward dead end or a room that had a strange shape for no particular reason other than variety and having things fit together. It's unique and felt pretty fun, lots of different fights that I haven't seen anywhere else. Unfortunately it is also extremely linear, particularly near the end of the level. 3.5 stars.